News
CCD 2.0 - DEVLOG #18 19.01.2024


Hi to everyone! We have returned from the New Year holidays and continue to share details of the game in the form of developers logs.

We will keep on publishing our logs as before and, until the release of the game, new logs will be delivered to you every two weeks.

We will be talking about one of the most unobvious elements of the game – the balance of the car simulator. If we sum up the log, it will sound like this, “How you can make an interesting game from many loosely connected elements based on a traffic rule simulator.”

Link to CCD 2.0 DEVLOG #18:
https://store.steampowered.com/news/app/2327720/view/3950286942236207465?l=english

Happy New Year! 29.12.2023


Friends! Just like last year, our whole small team wishes you a Merry Christmas and a Happy New Year! Thank you for your support.

Today, we are posting a part of our roadmap, where we have marked the path we have traveled during the year.

Link:
https://store.steampowered.com/news/app/2327720/view/3889485811021182528?l=english

CCD 2.0 - DEVLOG #16 22.12.2023


Today we`d like to share some current development state screenshots with you.

Link to CCD 2.0 DEVLOG #16:
https://store.steampowered.com/news/app/2327720/view/3889485810994737216?l=english

CCD 2.0 - DEVLOG #15 08.12.2023


In Developer Diaries 15, we talk about mechanics that are not included in early access. Part of the mechanics are implemented, but for now we are prioritizing transportation physics and traffic. Soon we will provide a roadmap detailing which game mechanics are included in Early Access.

Link to CCD 2.0 DEVLOG #15:
https://store.steampowered.com/news/app/2327720/view/3869218526829676616?l=english

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