News
CCD 2.0 - DEVLOG #8 01.09.2023


Today, let’s talk about delivery. In the original City Car Driving, this mechanics was one of the game’s two open-world activities. We’ve reworked delivery, turning it from a side activity into a full-fledged game mode.

Link to CCD 2.0 DEVLOG #8:
https://store.steampowered.com/news/app/2327720/view/3681184176484421587?l=english

CCD 2.0 - DEVLOG #7 18.08.2023


This time we will be covering gameplay only. As we have stated many times, we are making a game, not an end-to-end tutorial, and a game requires smooth transition between learning and entertainment.

Link to CCD 2.0 DEVLOG #7:
https://store.steampowered.com/news/app/2327720/view/3648531811780818554?l=english

CCD 2.0 - DEVLOG #6 04.08.2023


We decided to put aside any technical information In Developers Log #6. So we`d like to share some current development state screenshots with you. Both visible pedestrian and car traffic was meaningly disabled to be presented later in Developers Log that will be fully dedicated to traffic logic.

Link to CCD 2.0 DEVLOG #6:
https://store.steampowered.com/news/app/493490/view/3640649242641138071?l=english

CCD 2.0 - DEVLOG #5 21.07.2023


In the fifth diary, we will tell you how we create game mechanics. In the first diary, you have already seen some of them. Most of the mechanics are created using the visual programming system Blueprint of the Unreal Engine.

Link to CCD 2.0 DEVLOG #5:
https://store.steampowered.com/news/app/2327720/view/3648529365539605573?l=english

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