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"City Car Driving" modifications forum
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TOPIC: Plugins development in CityCarDriving

Plugins development in CityCarDriving 06 Mar 2018 12:37 #107969

  • szulak
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Hello,

I would like to extend CCD functionality by developing my own plugin (the one located in data/scripts.lua/plugins). However, I could not find neither official nor unofficial documentation of API used in other plugins. Moreover, I've encountered some difficulties - for example, when I've modified file "rulesControl.lua" in order to load my plugin - the game responed with an error about corrupted files and crashed.

Can I get some help from game developers in this topic? At least an information how to disable checksum checking of plugin files (like rulesControl.lua).

Best regards,
szulak
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Plugins development in CityCarDriving 20 Mar 2018 13:30 #108080

  • THETJVIDCHANNEL
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Hi,

This question is something I'd imagine can only be answered by the game developers.
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Last Edit: 20 Mar 2018 13:31 by THETJVIDCHANNEL.
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Plugins development in CityCarDriving 29 Mar 2018 12:21 #108164

  • Kivlov
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szulak wrote:
Hello,

I would like to extend CCD functionality by developing my own plugin (the one located in data/scripts.lua/plugins). However, I could not find neither official nor unofficial documentation of API used in other plugins. Moreover, I've encountered some difficulties - for example, when I've modified file "rulesControl.lua" in order to load my plugin - the game responed with an error about corrupted files and crashed.

Can I get some help from game developers in this topic? At least an information how to disable checksum checking of plugin files (like rulesControl.lua).

Best regards,
szulak
Hello,

What exactly do you want to achieve by editing these scripts? What plugin are you developing?
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