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"City Car Driving" modifications forum

TOPIC: WIP: Dodge Grand Caravan

Re: WIP: Dodge Grand Caravan 21 Jun 2016 20:13 #78926

  • LMGamer456
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GSHAPIROY wrote:
Started the interior.

Warning: Spoiler! [ Click to expand ]

I like the progress that has been happening! Sadly though, the interior looks very low poly.
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Last Edit: 21 Jun 2016 20:14 by LMGamer456.
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Re: WIP: Dodge Grand Caravan 22 Jun 2016 00:20 #78966

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LMGamer456 wrote:
GSHAPIROY wrote:
Started the interior.

Warning: Spoiler! [ Click to expand ]

I like the progress that has been happening! Sadly though, the interior looks very low poly.
I know, because this model is from a traffic car. Hence why I am looking for a better interior model.
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You're my favorite.
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Re: WIP: Dodge Grand Caravan 23 Jun 2016 04:27 #79156

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Interior is getting better! (Do not ask me why there is a Lexus steering wheel that does not even move there.)





YouTube: goo.gl/tueUM9
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Re: WIP: Dodge Grand Caravan 23 Jun 2016 15:34 #79197

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Why is there a Lexus steering wheel that does not even move there?
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Re: WIP: Dodge Grand Caravan 23 Jun 2016 17:53 #79210

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I really love the improvement. It gets noticeably better every screenshot :) Well done!
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Re: WIP: Dodge Grand Caravan 27 Jun 2016 10:01 #79870

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The only way to fix the lights is to change the XYZ every time and restart the game each time.

Don't eneter 0,0,0 enter the number that is the result of you lining it up.

I can do it for you if you give me the car. You wont need to credit me, I don't think it is necessary.
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Re: WIP: Dodge Grand Caravan 28 Jun 2016 05:19 #80001

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Open Saloon.n2 of your car file.

Open City Car Driving in window mode.

Have the Notepad++ open and able to see it and your game.

In Saloon.n2 find anything related to your lights. This includes: signal_right - signal_left - signal_brake, etc.

Find the Co-Ordinates (.setlocalbox) and Now configure them. Each time you make a change Exit that game session and start it again. (You don't need to restart the entire game)

I dont know if this does work but it is worth a try.

If this makes NO sense then I am happy to do it for you, though it is up to you whether I do or not.
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Re: WIP: Dodge Grand Caravan 28 Jun 2016 06:09 #80015

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THETJVIDCHANNEL wrote:
Open Saloon.n2 of your car file.

Open City Car Driving in window mode.

Have the Notepad++ open and able to see it and your game.

In Saloon.n2 find anything related to your lights. This includes: signal_right - signal_left - signal_brake, etc.
Find the Co-Ordinates (.setlocalbox) and Now configure them. Each time you make a change Exit that game session and start it again. (You don't need to restart the entire game)

I dont know if this does work but it is worth a try.

If this makes NO sense then I am happy to do it for you, though it is up to you whether I do or not.
I underestand you completely. The only thing is that it takes forever to load a driving session on my PC. :unsure:
YouTube: goo.gl/tueUM9
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You're my favorite.
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Re: WIP: Dodge Grand Caravan 28 Jun 2016 06:28 #80019

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THETJVIDCHANNEL wrote:
Why is there a Lexus steering wheel that does not even move there?
LOL
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Re: WIP: Dodge Grand Caravan 28 Jun 2016 06:38 #80022

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Warning: Spoiler! [ Click to expand ]


Am I right in saying that you could see if you could use the light coordinates from a car with that sort of shape and size? That might not be an option since there aren't many big somewhat boxy vehicles made for the game.
Computer Specs (One Final Update - Wednesday, June 8th, 2022):
16" MacBook Pro
[Processor] M1 Pro
[RAM] 32GB 6400MHz LPDDR5
[Storage] 1TB PCIE Gen. 4 NVMe
[Graphics] 16-core integrated GPU

To the good times.

Peace.
Last Edit: 28 Jun 2016 06:39 by LMGamer456.
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